What's New! Bliss 1.9d - October 10, 2001 - Added zip file support (Mike Dunston) - Added a build for Linux (Mike Dunston) - New title screen and loading progress indicators (Jesse Litton) - Fixed the scratchy Intellivoice output (Kyle Davis) - Improved smoothness of the video (Kyle Davis) - Decreased the audio latency (Kyle Davis) - Modified Win32 build to remove the need for many DLLs (Kyle Davis) Bliss 1.9c - September 17, 2001 - Fixed surface bit-depth bug. - Fixed Y-Offset graphics glitch. - New, more accurate, Intellivision memory model. - Added the ability to select the first ROM as a command line parameter. Bliss 1.9b - September 16, 2001 - Video performance fixes. - Sprite collision bug fixed. - Improved error checking. - Additional INI options: start with menu up, and pause on menu. Bliss 1.9a - September 8, 2001 - Integrated user interface! - Audio, Input, and Video routines rewritten to use SDL instead of DirectX. - Core emulation engine rewritten to enable support for the emulation of multiple systems. - Eliminated emulation inaccuracies which caused bugs in Ice Trek and Lock n' Chase. Bliss 0.7 - May 4, 2001 - DirectX code has been significantly overhauled. - Kaillera support has been updated to the latest v0.80 Kaillera. Bliss 0.62 - April 18, 2001 - Fixed a bug that caused some games to "blink" erratically. The blinking was caused by the change that made Dreadnaught Factor work correctly. Now Dreadnaught Factor is still working, but the blinking in other games is gone. - Fixed the problem with several video cards where you would only see a black screen, although the game sounds could be heard playing in the background. - Fixed the problem with switching to another app in full-screen mode where the screen would never restore after switching back to the game. - Fixed another problem which was causing more "File 'exec.bin' does not contain the correct Executive ROM" messages for some users. This problem should now be eliminated once and for all. Bliss 0.61 - April 4, 2001 - Fixed emulation bug that prevented Dreadnaught Factor from working. Thanks go to Joe Zbiciak for the troubleshooting help. - Fixed emulation bug that prevented Melody Blaster from working. - Fixed bug that was causing erroneous messages that "File 'exec.bin' does not contain the correct Executive ROM". - Corrected some palette inaccuracies. Joe Zbiciak originally provided the palette colors, but I converted from his 24-bit colors to 16-bit colors for DirectX performance reasons. However, I just discovered that my math was bad so some of the color conversions were off. This has been fixed in this release and the palette is noticeably better. Bliss 0.6 - April 3, 2001 - Added integrated Kaillera multiplayer support. - Completed a rewrite of the audio mixer code for better audio output quality. - Modified some of the DirectX code in an attempt to eliminate the DirectX problem some users are experiencing. I'll have no idea if I was successful until someone who was having problems tries out this release. Bliss 0.5 - March 16, 2001 - Complete rewrite of Bliss in C++ released